[Encore] Quotas

Kevin Jepson kevijeps at telusplanet.net
Wed Oct 17 08:23:32 MDT 2007


Hi David
 
As others have said the number is in Bytes.
 
Originally the LambdaMOO system did not have any quota system at all!
 
This resulted in a serious problem with Database bloat, large numbers of
objects that weren't doing anything useful.
 
The first quota system was based on the number of objects, which was easy to
program but did not take into account the complexity of the objects. So the
system was modified to use the size of the objects in bytes. There is a
switch that changes the Quota calculation between objects and bytes. Encore
uses bytes by default.
 
There are several commands that can help you figure out what peole have been
building
@quota
@audit
@measure
 
These are all run from the text side.
If you type help quota, help audit and help measure you will get lots of
info on these verbs.
 
Ciao
KJ

  _____  

From: encore-bounces at encore-consortium.org
[mailto:encore-bounces at encore-consortium.org] On Behalf Of David Houghton
Sent: Wednesday, October 17, 2007 2:25 AM
To: encore at encore-consortium.org
Subject: [Encore] Quotas





Hello

 Could some kind soul clarify for me the meaning of quotas. In the past
 we have used @quota <player> is <number> where the number is bits (eg
700000)

 I read in the "Wizards Basics and help on maintaing your own moo" that
 that it talks about object quotas and a limit of 10.

 We'd like our students to have 30 or 40 objects.

yours confused....

--

Dave Houghton
Systems Manager
Faculty of Humanities
Clephan Building, Room 00.07a
De Montfort University
Leicester LE1 9BH

Tel. No : +116 207 8260
Email   : djh at dmu.ac.uk




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